Behind the Scenes at Turn 10 Studios the Makers of Forza Motorsport
Last week I brought Formula DRIFT drivers Dai Yoshihara, Rhys Millen, and Chris Forsberg to Turn 10 Studios, the makers of Forza Motorsport, in Seattle. The next edition of the popular series will launch in October and we were able to get a behind the scenes tour on the making of the game. The tour started with a demo on the game play and graphics. The game features the ability to change everything from tire pressure to designing your own car graphics and has over 400 vehicles to use. But we brought both Import Tuner and CarDomain.com to cover the technical aspects of the game.
Here is my behind the scenes tour of Turn 10.
Rhys, Dai, and Chris at the Studio

The creative space complete with Foosball and Kegerator.

For the rest of the Tour…
Rhys checks out the game storyboard

Each track was carefully created to the smallest detail

Test exhaust from the various vehicles for the most realistic sounds (one guy literally sits all day in a sound proof room listening to all the sounds to make sure they are just right to the very last turbo blow-off noise)

Dai attempts to drift in the game testing out the game control, check out his left foot braking

Chris does the same and said it was very realistic, but he does much better in real life

A drifting demo video was shown that took a year to produce. It’s pretty crazy and I can’t wait to see what people can do with Forza 3 as it’s even more detailed and the game play is more advanced. Cars / Players were positioned as clipping points and even as camera cars to capture all this footage…since there is battle damage if one run was done incorrectly they had to reset and start over each time…thus the year to produce. Maybe a Formula D version soon?

The game makers are also huge car nuts and memorabilia was everywhere






















































